Synthetic Onslaught Update 1/14/22


Hello! Its been almost a year without an update here... Ok, so lets talk. I have about a 7 month hiatus, mostly due to being lost in a sea of over complex features, game breaking bugs, and absolutely no sense of direction going forward. After taking a break to work on "Krazy Keet Racers" and "Ruby: A RWBY Fangame". Working on the RWBY game, I started to rethink mechanics and came up with a plan. I stripped out a lot of the unfinished features such as the Home Base RPG piece and the persistence pieces (upgrades, civilians, card unlocks, skills, chests, and stats persisting between missions). and reverted the game back to  a much more simplistic state. Finally working on some long standing bugs, and optimizing the game. This plan worked better than expected.


The new optimizations even allowed me to build a small Prologue Campaign with a return of the visual novel style cut scenes! I've also re-added civilians, chests, added the ability to purchase Skills and weapons along with units in build menu, and 2 New enemy types, and a ton of balancing work. Things are defiantly ramping up for a beta release soon!

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